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Review: Sonarworks Reference 4 – Studio

Reference 4 Studio Rundown:
5 / 5 Reviewer
Pros
- Easy to use interface and speaker calibration software
- Systemwide software allows all software to utilize Sonarworks
- Low latency allows for use of Sonarworks while tracking, allowing for correct mix choices on the way in.
Cons
No cons.
Summary
If you don't own a multi-million dollar perfectly measured mixing room, you NEED this software. If you do own a multi-million dollar room, you STILL could use this software. Sonarworks Reference 4 is a must have for the traveling engineer who tracks and mixes with headphones. I can't rave enough about this software. The easy to use interface makes it a no brainer for everyone.
Rating

Let’s face it. Most of us mere mortals do not have the most ideal mixing environment. Usually we’re given the scraps of a small bedroom by our significant other and are forced to make the best of it. While I’m a bit more fortunate to have an understanding wife who had a room built for me, even the limitations of home renovation pose an array of constraints. Rooms can be brutal. Some engineers even give up on trying to mix in their rooms and break the “cardinal sin of mixing” – using headphones.

Whether it be poorly treated rooms or headphones, these scenarios pose their own set of risks and leave the mix engineer frustrated that the mix didn’t translate to any other set of speakers. This was a recurring issue for me personally in my last room. I spent thousands of dollars in treatment, mixes would sound awesome in the room, but bad everywhere else. This drove me to buy several sets of headphones that promised a “flatter response” but the resulting mix didn’t translate either. I honestly almost quit mixing altogether.

Several years ago, I started seeing the appearance of Sonarworks, a company offering the ability to mix with certain sets of headphones by flattening the frequency response. I was intrigued, but unfortunately, the cares of life and an inbox full of press releases distracted me. Now, I find myself with a newly built mixing room that has not yet been treated and was reminded about this software. Equipped with Sonarworks’ option to measure the frequency response in a room and apply it to my speakers, I have the perfect opportunity to see juuuust how far this software can go. 

I am going to try to mix in a completely untreated room JUST using Sonarworks Reference 4 both on my Beyerdynamic DT770 Pro headphones and on my Focal Solo 6 monitors. Let’s dig in.

While Reference 3 only dealt with headphones, Reference 4 comes out swinging with more options. The software has expanded to two different versions. Headphone Edition handles the mixing with headphones only. Studio Edition handles both headphones and speakers. Both versions come with the DAW plugin, reference sound combined with zero latency for any musical endeavor, and even the new Systemwide software, which applies the calibration to all outgoing audio. Studio Edition also comes with the Speaker Measurement software. Both versions include over 200 headphone profiles as well, expanding vastly from Reference 3.

The Disclaimer:

It has to be stated that Sonarworks is not a cure-all tool. Yes, Sonarworks helps mixes translate better in regard to both the room and the speakers, but this is no replacement for sound treatment in a room. Phase issues along with standing waves are still a big factor in a balanced room and need physical intervention. Think of Sonarworks as a companion to an already good foundation. And yes, I know I’m using the software in an extreme case to see just how far the software can assist, but this is not a recommendation for everyday use. This review will have a companion review of the software once the room is complete, along with a very exciting project in the works.

The Science:

So, what do we actually have here? For those who are new to the concept, Reference 4 levels the playing field between different listening devices. While each headphone manufacturer throws “special sauce” into their designs, coloration ensues. In most cases, the mids are scooped, the highs boosted, and the lows hyped. While it may be fun to listen to for leisure, this can really cloud the decision-making process during mixing. To combat this, Sonarworks has gone to great lengths to map the individual average frequency response of over 200 different headphone models. Once the response is mapped, the overall average curve can be corrected to “flatten” the headphone’s response. With this even response across all frequencies, better choices can be made during mixing. 

What Reference 4 Studio adds is the option to analyze your specific mixing environment. This is accomplished with an individually calibrated mic, their Reference 4 Measure software, and quite a bit of moving around the room holding the mic. To simplify matters, the software uses sound and time-based calculations to know where you are in the room and guide the mic through 37 positions around the listening position. A measurement is taken at each location around the sweet spot and the EQ curve is smoothed to account for random peaks or notches. The result is a more balanced response around the listening area.

On top of the new headphone models and in-room calibration, Reference 4 has included what I feel is the missing link between technical and practical everyday use. Systemwide takes the plugin version of Sonarworks and applies it to the source of audio in your computer i.e. built in output or audio interface. This handy tool has the same GUI as the plugin, but sits in your task bar, allowing different headphone profiles to be switched on in a moment’s notice. With this software active, different pieces of software (i.e. different sequencers, DAWs, etc.…) can all utilize the power of flatter headphone response. This allows for better choices to be made even before the track is mixed. On top of using this for actual mixing, I’ve found myself using the Systemwide software even when listening to music on my laptop. This gives a better idea of how the engineer intended for you to hear the music, which in turn can help make you a better mixer.

In Operation:

To get acquainted with Sonarworks, naturally, the first thing I did was grab my headphones, load the averaged profile, and compare old mixes. After a few minutes of switching back and forth, I was starting to get used to the stark difference. Once my ears were accustomed to my headphones’ new sound, mistakes started jumping out. Things that I thought sounded great before, immediately were brought into the limelight and tested against a flat response. Needless to say, the headphones were biasing my decisions before Reference 4. After correcting the issues I found, switching back to the stock model sounded even better. I exported the mix and went to my toughest critic, my truck. I have to qualify this by saying that it is very rare I get a mix to sound exactly how I want in my truck, but Sonarworks definitely got me closer than I ever have. I moved around to other systems in the house and the results were the same – a much better balance of frequencies across all ranges. With this new-found confidence, I saved my new session, opened the old mix, and dove into the mix in my untreated room.

This proved to be very tough, but I was able to get the track sounding fairly good in the bare room. I exported the mix and took it back to the truck. The results were hideous. The low end fell apart, the mids were shrill and I lost all definition in the high end. This should be no surprise to anyone at this point and was only truly used as a baseline to test the room calibration. Before I pull out the Sonarworks mic and connect it to my interface, I do one last quick measure of my speaker position to ensure all is well and opened the Reference 4 Measure software.

Since this isn’t a tutorial, I’m not going to go over every step that I had to go through, nor would I actually even have to. Sonarworks make this part as fool-proof and simple as possible. Visual and audio aid was constantly at my fingertips to ensure I followed each step to the best of my ability. Also, with the added ASIO support, almost any interface can be used to measure your room, as long a preamp is utilized that has phantom power. NOTE: for room measurements, use the most transparent preamp in your arsenal (for my calibration I used a Millennia HV35).

To explain the process in a nutshell, measurements are first determined using sound to locate the distance between the speakers. From there, the 37 areas around the listening position are measured as well. Finally, after quite a long time of hearing a bunch of sounds and tones, my calibration was complete. I load the file in and go to mixing. I dial in what I think is a very good mix, export and return back to my truck. The results, while not perfect, definitely improved between the original bare room and the current mix. Of course, I wasn’t expecting all of the issues a room with four bare walls to be solved but surprisingly the mix was better than the original that I had done in my old studio that was actually treated. 

So as not to cheapen the actual application of this review, I did borrow a friend’s very expensive professional mixing room and ran a calibration. I then had him re-mix a few recent tracks over the course of a couple of days and after having to negotiate a ransom to get my laptop back, he ended up purchasing Sonarworks right away. He hasn’t mixed without it since.

Thoughts:

Overall, Sonarworks have put together an ideal product that caters to almost every frequency-based situation an engineer can face. They’ve done this in one of the least invasive ways that anyone can use. Subsequently, Sonarworks has now become a daily part of both my mixing and listening habits. If I have headphones on, Systemwide is on no matter what I’m doing. My mixes are faster because of it because I’m now making better EQ choices in sequencing and tracking. Yes, I keep Reference on during tracking as well. The low latency makes this possible without any artifacts or delays.

If you are on the go a lot, this software is a must; and with over 200 different headphone models to choose from, odds are you already have a pair that work with Reference 4. The Reference 4 Measure suite is a breeze to operate and will improve mixes, even in rooms with minimal treatment. Honestly, if you haven’t put a considerable amount of money into hiring an acoustician to treat your room, Reference 4 is a definitive must have.

As far as price, the software is a steal. While Reference 4 Studio is 100$ more than its competitors, look at what you’re getting – software to measure and correct your room as well as flatten the response of your headphones. 

As far as improvements, I don’t have any. Sonarworks handles every bit of the heavy lifting in a perfectly easy-to-use package that gets results. The only enhancements I’d like to see / hear don’t even pertain to mixing really. I liked systemwide so much on my mixing headphones that I’d like to have a profile for my Macbook Pro internal speakers. While I have a feeling my next review of a product from Sonarworks might address this issue, I still would like to have it in Systemwide just for listening to music. I also know the science behind my next request might be a tad difficult, I’d like to see an attempt at an average flat model of the apple ear pods. I know different ear shapes, position in the ear, etc… all make this difficult, but I’d like to hear what my mix sounded like on what are a very common pair of earbuds.

Honestly, I feel this software should be a part of anyone who produces music’s regular lineup – whether you have a million-dollar room or share a room with all of your wife’s crafts. Sonarworks is at the end of every mix bus I’ve had since I got it and the Systemwide is on anytime sound is coming out of my headphones – even on recreational listening. Don’t believe me, go grab a trial. You’ve got nothing to lose. You’ll never mix the same after using it.

Antares Auto-Tune Access

Antares has listened to the common man and have made a new plugin version of Auto-Tune. The new Auto-Tune Access features all of the common tools needed, in a more stripped down fashion. This is perfect for people who just want an easy-to-use interface for getting the job done quickly.

Santa Cruz, CA — January 22, 2019 — Antares Technologies, the global leader in pitch-correction and vocal-processing tools, is thrilled to introduce Auto-Tune Access: the simplest, most affordable way to use Auto-Tune. 
For more than 20 years, Auto-Tune has remained the benchmark in natural, real-time pitch correction and distinctive vocal effects. Auto-Tune Access delivers the core Auto-Tune technology that professional artists and producers rely on, in a streamlined interface—for just $99.
“For most people creating production vocals, the first plug-in they will buy after getting a DAW is Auto-Tune, because it is the standard for natural pitch correction and modern vocal effects,” says Antares Technologies CEO Steve Berkeley. “This new edition of Auto-Tune gives more artists and producers an opportunity to incorporate Auto-Tune into their productions, whether they’re just starting out with Auto-Tune or they’re veteran users who need quick, easy access to core Auto-Tune functions.”
Auto-Tune Access Overview:
A new, pared-down interface provides access to key Auto-Tune features with a single click.
Simple three-position Retune Speed and Humanize knobs allow a variety of tuning applications, from subtle, natural-sounding pitch correction to the most extreme Auto-Tune Effects.
Low-latency processing means users can perform through Auto-Tune Access in real time, in the studio or onstage, without worrying about distracting delay.
Auto-Tune Access’ light CPU footprint and professional-quality processing make it an ideal introduction to Auto-Tune, and a convenient option for advanced users working with large, complex projects.
Auto-Tune Access is fully compatible with Antares’ new Auto-Key plug-in (sold separately), which saves valuable time in the studio by automatically detecting music key and scale and sending that information to Auto-Tune Access.
Auto-Tune Access is the first Antares plug-in that features WIBU computer authorization for enhanced security and ease of use.

Auto-Tune Access is available for $99 at antarestech.com and at authorized dealers worldwide. Auto-Tune Access also comes bundled in leading DAWs such as Tracktion’s Waveform. For more information, visit www.antarestech.com.



Spitfire Audio Sound Dust 2

Diversity is important in having a leg up on unique tracks. Spitfire takes unique to the next level with Sound Dust 2.
Spitfire Audio is proud to announce availability of SOUND DUST 2 — the second collection of unique, strange, and inspiring instruments created by the company’s collective favourite British sound designer, composer, and aficionado of all things (that sound) weird and wonderful, Pendle Poucher, the innovative brains behind boutique Brighton-based library company Sound Dust (to which the collection obviously owes its magical ‘musical’ name) — as of November 15…
Like its predecessor — originally released by Spitfire Audio as DUSTBUNDLE back in 2015, SOUND DUST 2 acts as another gateway to a playground of sonic discovery — this time to a diverse selection of five of its innovative creator’s namesake company’s most recent hybrid creations. Collecting unique oddities and eccentricities, richly sampled with Pendle Poucher’s radical recording processes and obsessive attention to detail, these range from hip-hop beats through to broken violas and rare, distorted pianos — all as they have never been heard before. Better still, these are truly expressive, intuitive left-field sounds, supremely designed to spark anyone’s imagination. Indeed, as Pendle Poucher posits, “My approach is not as a proper composer; I make organised noise. For me, the sounds are more important than the notes. I’m always thinking about the timbre and the quality of the sound, then I try to make that into a musical thing.”
The thing is, in creating an interesting Sound Dust library, Pendle Poucher does not limit himself to any one type of sound or instrument; rather the only requirements are that interesting noises are made which with he can create something that has not been heard before. By being based at The Toy Rooms Studio in Brighton, UK — a veritable breeding ground for interesting British sounds since it is a hub of renowned film composers, musicians, and producers, such as Nick Cave, Gomez, Jez Kurtswall, and UNKLE, surrounded by a multitude of rare instruments and equipment, perhaps Pendle Poucher’s obsession with strange sounds is all the more understandable. After all, this innovative individual started out by playing guitar in Rough Trade-signed art-pop band Butterfly Child before working on sound and art installations, including a permanent one for the National Trust at Avebury Manor. Meanwhile, he has also spent 10 years working as sound designer and composer for the award-winning DreamThinkSpeak theatre company, as well as writing and producing scores for the BBC and many other television entities in the UK and beyond.
But for Sound Dust, Pendle Poucher mostly works alone as he prefers to see a project through from start to finish, with laser-sharp attention to detail: “The whole Sound Dust thing started by accident,” he reveals. “I bought a beautiful old Dulcitone off eBay; it was kind of knackered and I couldn’t really play it, so I decided to sample it. I then started selling the samples, which, to my surprise, were amazingly popular, and it all grew from there. Had I not started with Dulcitone, Sound Dust wouldn’t be what it is today, which is essentially me indulging in my desire to make funny noises.”
Needless to say, a clandestine, Cold War-style meet between composers Christian Henson and Pendle Poucher beneath London’s Hungerford Bridge, resulted in one of the most exciting partnerships Spitfire Audio has forged in its illustrious history… history has shown, then, that the original DUSTBUNDLE — recently re-released as SOUND DUST 1 — has become a staple of Spitfire Audio’s 70-plus sample libraries to date; SOUND DUST 2 is surely set to follow suit, thanks to its integration of the following five hybrid creations — each effectively ‘mini’ magical, sample-based virtual instruments in their own right, fit for sprinkling over anything anyone cares to play with them.
The FLUTTER dust module could conceivably be considered a truly 21st Century Mellotron, made using existing Sound Dust instruments with added effects and parameters. It is based on recordings of acoustic instruments — just like a Mellotron, albeit with extra functionality to transport its users to places its tape-based Mellotron counterpart’s could only over dream of! Furthering flexibility, FLUTTER dust module features two interfaces — namely, Looper, offering controls on a per-note basis, and Wavetable, with edited, mangled, morphed, and reversed sounds from Sound Dust favourites (such as Autoharp, Cloud Viola and Cello, Dulcitone, Ghosts Piano, Hammr+ and Rubber Bass, Hogwarts Piano, Orgone, Pendleonium, Plucked Grand Piano, and Ships Piano) providing long and complex, multi-sampled acoustic wavetables that can scan in real time to create beautiful, evolving, and unexpected new sounds. Meanwhile, moving the mod wheel results in instant, live fluttering/glitch/jitter effects; playing the coloured key switches produces realtime gating effects. Either way, clicking the chaos button simply serves up a totally different sound each and every time! That said, moving the playhead position or loop points can construct completely new sounds — from delicate ‘flute-otrons’ to majestic organ-celestes and complex polyrhythmic Philip Glass-esque soundscapes. Seeking to make music that inhabits a sonic ‘other’ space by sounding simultaneously acoustic and electronic? Enter the wonderful world of FLUTTER, a world where creating granular sounds and ghostly versions of real-world timbres clearly comes naturally.
Taking its name, naturally, from the time funnel in Kurt Vonnegut’s terrific time-leaping novel, Sirens of Titan, INFUNDIBULUM is a multi-arp workstation and three-part sequencing machine offering a playground of polyrhythmic possibilities — perfect for creating unusual textures, rhythmic textures like ostinatos and interesting cross-rhythms, and different types of sequencing. Since those three arpeggiators all run at different speeds and lengths, featuring chiming piano sounds for an instant Steve Reich vibe, the radical results can be likened to being in a room full of noise generators; bowed, plucked, or struck things; and exotic vintage synths! INFUNDIBULUM is not intended for authentically replicating any of the included sounds — some have been deeply multi-sampled, after all; instead it celebrates what happens when sampling goes too far! Furthermore, holding any chord results in different notes starting to cycle back on themselves in disjointed yet glorious, hitherto unheard ways. With the an amazing multi-arp added into the magical mix — three sounds repeating through different cycle lengths at different speeds, users are already heading halfway towards an out-of-body experience!
Elsewhere, ODDHOP — powered by modular chaos engine #3, no less; imagine, if you will, a 303 and a 909 drum machine fused together with additional quirky percussion machines — makes for disappearing down a rhythmic rabbit hole easier done than said! Since it is packed with hundreds of original acoustic and electronic sounds arranged into five octaves of one-shot kicks, as well as pre-programmed basses, pianos, and vocal samples, ODDHOP is specifically designed for electronic music production and, as such, compatible with Pendle Poucher’s other piano-based instruments for a wonky, eclectic hip-hop sound. Saying that, things get really exciting when using the new drum and bass sequencing engines, each with 12 tracks of drawable-per-note control over nine parameters and polyrhythmic patterns. Put it this way: users will literally never be sure what they are going to get!
Get this, though: PENDLEONIUM comprises six sampled source instruments, intended to create something entirely new. The instruments themselves — two Danelectro baritone guitars, two Fernandez infinite guitars (with Sustainiac pickups and built-in eBows), and a spring viola (hardwired through a Roland Space Echo, creating an endless pad) — are arranged left to right across the main panel. PENDLEONIUM creates sounds reminiscent of Twin Peaks, Radiohead, and an orchestral haze, seamlessly merging organic and electronic elements. Each instrument comes complete with enhanced editing tools to tweak to suit, with effects like dirt, eq, rotor, and reverb, together with delay send and reverb send, for gnarly, lo-fi treatments. PENDLEONIUM produces seismic shifts and deep, rich tones at lower registers, while in higher registers it can be configured to produce sounds like ripples passing through mercury!
SHIPS PIANO is fashioned from a selection of three characterful pianos — namely, a ship’s piano; a ‘school hall’ grand, recorded binaurally in a Hogwarts-style school chapel; and a deviously altered home upright, reversed, fed into high-end reverb, and reversed again for a backwards attack effect. Speaking of effects, users can cunningly combine different aspects of each piano — accessing ADSRs, convolution reverb, high and lowpass filters, and vibrato to create impossible-sounding piano hybrids!
Having said all that, so intuitive is this collection of instruments that as soon as users start moving buttons and faders around, magical things start to happen! Is it any wonder, when Pendle Poucher — Spitfire Audio co-founder Christian Henson’s sampling hero — delights in taking left-field routes, resulting in inspiring new sounds and mind-bending sound design possibilities.
SOUND DUST 2 can be purchased and digitally downloaded for a time-limited introductory promo price of £149.00 GBP (inc. VAT)/$149.00 USD/ €149.00 EUR (inc. VAT) until November 29, 2018 — rising thereafter to an RRP of £199.00 GBP (inc. VAT)/$199.00 USD/€199.00 EUR (inc. VAT) — from here: https://www.spitfireaudio.com/shop/a-z/sound-dust-vol-2/
For more in-depth information, including some superb-sounding audio demos, please visit the dedicated SOUND DUST 2 webpage here: https://www.spitfireaudio.com/shop/a-z/sound-dust-vol-2/

Waves Introduces the Sibilance Plugin

De-essing is vital with the advent of over hyped sparkly tracks. In order to squeeze every bit of top end out of a vocal, a transparent de-esser is paramount. Sibilance is here to make it easy.

Waves Audio, a leading provider of digital signal processing solutions, introduces the Waves Sibilance plugin. Powered by Waves’ innovative Organic ReSynthesis® technology, this transparent vocal de-esser removes harsh vocal “s” sounds faster than ever before, with exceptional quality – allowing you to make your vocals sound brighter without harshness. Thanks to its Organic ReSynthesis engine, Sibilance allows precise identification of unwanted sibilant sounds such as “s” and “sh,” resulting in smooth, glitch-free, effective de-essing that maintains the timbre, duration and natural resonance of the original vocal sound.
Unlike most de-essers, which act like narrow-band compressors, the Waves Sibilance plugin uses Organic ReSynthesis spectral filters to identify undesirable bursts of sibilant energy, then completely separates the nuances of sibilance from the vocal signal, leaving the rest of the signal untouched.
Once applied, Sibilance’s unique method of separating sibilant parts from the raw vocal signal allows for what would otherwise be extreme processing on the vocal track, such as aggressive EQing to drastically brighten a vocal.
With simple yet powerful controls, Sibilance takes only seconds to set up: Insert it on a vocal or voiceover track, and simply set the threshold and range controls to dial in the perfect amount of “s” reduction.
Whether tracking or mixing, on vocals or voiceovers – get an ideal vocal sound fast, reliably and effortlessly.
Waves Sibilance features:
  • Clever, fast, powerful de-esser specifically designed for vocals and voiceovers

  • Smooth, glitch-free removal of harsh “s” sounds like never before
  • Treats sibilant parts of the signal without affecting the color of the vocal track
  • Easy-to-use threshold and sensitivity controls
  • Innovative sibilance detector powered by Waves’ Organic ReSynthesis® technology
  • Sibilance detection graph to help you visualize the amount of “s” reduction
  • Variable range modes: from wide to split-band processing

Waves Shipping the Inspire Virtual Instruments Collection

Waves is taking its already solid collection of virtual instruments and combining them into one package. With the Inspire Virtual Instruments Collection, instruments range from synth to a digital model of the piano that was used on Adele’s “Hello”.

KNOXVILLE, TN, November 26, 2018Waves Audio, a leading provider of audio processing solutions, is now shipping the Waves Inspire Virtual Instruments Collection, which contains Waves’ expanding line of virtual instruments, including the just released Flow Motion FM Synth, combining the best elements of FM (frequency modulation) and analog-style subtractive synthesis in one powerful instrument. The Inspire Virtual Instruments Collection includes ten premium instruments perfect for the studio or live: legendary acoustic & electric pianos, stunningly realistic-sounding bass and cutting-edge synthesizers, putting these versatile sounds at your fingertips. Whether you are a producer, composer, songwriter, beatmaker or professional musician, when inspiration hits you, this collection serves you a hand-picked palette of classic keyboard instruments, innovative synths and moving bass sounds.
The Inspire Instruments Collection includes:
  • Grand Rhapsody Piano: Faithful model of the majestic Fazioli F228 grand piano housed at London’s Metropolis Studios – the very piano played on GRAMMY®-winning hits such as Adele’s “Hello.”
  • Electric 88 Piano: “Top of the class for Fender Rhodes VIs,” with all the soul-moving sweetness and character of the original vintage 88-key instrument.
  • Electric 200 Piano: Meticulously sampled from an original 200A-model to deliver that classic Wurly sound.
  • Electric Grand 80 Piano: The era-defining polish and brilliant tones of the original hybrid electric-acoustic CP-80 model piano.
  • Clavinet: One of the funkiest keyboards ever created – the D6-model Clavinet, delivering the percussive playability, feel and expression of the original funkified icon.
  • Flow Motion FM Synth: Hybrid FM synth with an intuitive graphic modulation matrix, rich presets, and an innovative snapshot sequencer for endless sound design capabilities.
  • Element 2.0 Virtual Analog Synth: Analog-style polyphonic synth designed to deliver the warmth and depth of hardware synth classics.
  • Codex Wavetable Synth: Cutting-edge polyphonic wavetable synthesizer designed to create sounds that range from warm acoustic and analog emulations to never-before-heard intricate and evolving textures.
  • Morphoder: The classic sound of the original Vocoder synthesizer for classic robotic vocal effects.
  • Bass Slapper: The most elaborate and realistic-sounding slap bass virtual instrument ever created, letting you pull off the nuances of a seasoned bass player right on your keyboard.
Instrument Collection features:
  • 10 state-of-the-art virtual instruments
  • Cutting-edge synths, legendary pianos and keys, bass sounds & more
  • Can be used as plugins or standalone instruments
  • NKS-ready for NI Komplete Kontrol and Maschine
  • High-definition & Standard sample libraries available

Price: (intro) $299 (regular) $699

Accusonus ERA Voice Leveler

We’re loving the accusonus ERA Bundle. These easy-to-use but powerful tools provide the answers to many nagging problems in audio. Now they’re back with a new addition that tackles vocals with ease.

“Alright, so what does this ERA Voice Leveler do?”

The ERA Voice Lelever uses new patent-pending algorithms to automatically detect distracting level differences in voice recordings and correct them in real-time with the turn of a simple dial. Using the single-knob ERA Voice Leveler, you can save yourself from hours of manual gain adjustments, without leaving your DAW or NLE environment.

“Who’s it for and what are the most common use cases?”

The ERA Voice Leveler is a necessary tool for content creators such as videographers and podcasters, but also musicians and recording engineers.

You can use the Voice Leveler to fix vocal and dialogue volume problems resulting from:

  • Speaker movements that result in unintentional mic distance changes

  • Single-microphone recordings of two or more speakers (e.g. interviews, lectures, etc)

  • Sudden gain changes due to audio/video edits and re-arrangements in post production

  • Time-varying voice-over or vocal performances

“And why should I choose this over other options?”

Because it’s not only ridiculously easy to use but also incredibly effective.

We’ve condensed the complexity of the underlying algorithmic structures into a single knob!

It also features a “Tight” mode that provides a more focused “radio” sound that stands out from background music (e.g. audio and video ads, podcasts, vlogs, etc). The unique “Emphasis” mode automatically detects problems in tonal balance of voice recordings (for example when a speaker is not directly facing the microphone or has moved significantly from the mic between takes/scenes) and applies subtle processing to correct them and ensure consistent tone and intelligibility.

 

“Sounds good but can I see it in action?

Sure! Here you go:

ERA Voice Leveler

 

“Where can I find the product installers?”

Mac: https://accusonus.com/erabundle-download-mac

Win: https://accusonus.com/erabundle-download-win

 

“And how much does it cost?”

The ERA Voice Leveler costs $59 on its own. But it will be also part of both the ERA Bundle Standard and the ERA Bundle Pro. For more info please look at the table below;

 

ERA Voice Leveler

AU, VST, AAX 64-bit Mac & VST, AAX 64-bit Win

$59

ERA Bundle Standard (Noise Remover, Reverb Remover, Voice Leveler, De-Esser, Plosive Remover)

AU, VST, AAX 64-bit Mac & VST, AAX 64-bit Win

Intro price: $119 (Reg: $354) -until October 31st-

ERA Bundle Pro (Noise Remover, Reverb Remover, Voice Leveler, De-Esser, Plosive Remover, ERA-D)

AU, VST, AAX 64-bit Mac & VST, AAX 64-bit Win

Intro price: $349 (Reg: $653) -until October 31st-

Kush and Relab Team Up for Goldplate Reverb

Finally, Kush audio have started tackling reverbs with Goldplate with a little help from the incredible developers at Relab. This isn’t your ordinary Plate reverb either. This version adds a spin that only Kush can!

WELCOME TO GOLDPLATE – DYNAMIC PLATE REVERB

Kush & Relab have partnered up, and the world of reverb has officially gone full pimp.

Goldplate marries Relab’s gorgeous, silky smooth reverberation tails with Kush’s plush harmonic shaping and fat compression curves, tying it all together in a signature ubk interface that would make John Shaft truly proud.

All the basic amenities of a typical reverb are here, but unlike most algorithmic plates, this one sounds equally incredible across the full range of its reverb time. But Goldplate goes far beyond traditional reverb controls, allowing for a  warm distortion of the signal pre-reverb and thick, pumping compression post-reverb.  

If you’re among the many engineers who’ve yet to explore distortions and compression on reverb, Goldplate will be an eye-opener.  By massaging those controls in conjunction with the Time slider, then varying the Filters and Plate Material, a nearly infinite variety of reverberant motion, color, and shape unfolds. 

If you prefer small rooms to plates for shorter brighter spaces, or you think algorithmic plates can’t quite match the density and lushness of a 600 pound metal plate driven by tubes, Goldplate is here to change your mind.

For more information, visit https://www.thehouseofkush.com/plugins/goldplate

Price: $149.00 (intro price) $199.00 (regular) or subscribe to the OG Kush Complete Bundle

Sonible Smart:EQ 2

We reviewed Sonible Smart:EQ and loved it. Sonible is back with version 2 with new features.

With smart:EQ 2, the high-end audio plug-in maker sonible releases the first major update of their intelligent equalizer smart:EQ. smart:EQ 2 combines state-of-the-art A.I. algorithms with the latest psychoacoustic research and decades of mixing and mastering experience. A completely re-designed interfaces offers users a significantly expanded set of features and an even more intuitive workflow.

With the update to version 2.0, smart:EQ receives a completely revamped graphical user interface, new filter types and an extended version of the award-winning smart:filter. smart:EQ 2 allows for fast global tonal changes as well as surgical precise EQing adjustments. For studio and post production professionals, smart:EQ 2 speeds up repetitive EQing tasks. At the same time, musicians and aspiring beginners in sound engineering can process self-made recordings with more confidence.

Ladies & Gentlemen, start your smart:engines – CPU-friendly and smooth workflow

The unique smart:filter is the heart of smart:EQ 2. It is a self-learning A.I. filter that compensates for spectral imbalances. The A.I. analyses recordings in seconds and then gives users the option to individually weigh the intelligently computed filter curves. smart:EQ 2’s unparalleled equalizer technology is informed by bringing state-of-the-art algorithms and the development team’s years of hands-on sound engineering experience together.

New smart:filter features: profiles and states

As with the smart:EQ live plug-in, different “profiles” ensure the ideal adaptation of smart:EQ 2 to the respective sound source of the input signal. sonible has developed 20 factory profiles included in the plug-in in close cooperation with top international producers and sound engineers and tested them in various production environments. In addition, users have the option to save own profiles and to transfer them to other sessions or share them with friends.

One major improvement of the smart:EQ 2 is the new “states” option. This feature allows you to save different states of the intelligent filter curve. States can also be automated, which simplifies the editing of dialogues in film post production and of contrasting sections within songs.

More functions, intuitive workflow – major feature update in a completely new look

With smart:EQ 2, sonible offers a multitude of new functions while simultaneously increasing the usability of the plug-in. In close cooperation with the support team, feature requests by users were analyzed and integrated into the new product design. After intensive beta testing, the developers optimized the GUI for a smooth studio workflow. The result is a go-to EQ for any mixing or mastering task.

There is nothing comparable to the A.I. engine of smart:EQ 2 on the market. Together with the optimized feature set, the update is the go-to plug-in for any sound engineer and music producer”. Ralf Baumgartner, CEO sonible

The new interface includes a dedicated smart:filter section, an analyzer, as well as new filter types, including tilt filters. In designing the new GUI concept, special attention was paid to integrating the mid/side functionality. The innovative side panning offers users new possibilities for placing sound sources inside the stereo image while maintaining the stability and presence of the mid sound components.

The modular feature sections turn smart:EQ 2 into a tool that adapts quickly to any situation in the studio. Users can set their current priorities in the mixing process and thus always keeps his productive focus. Musical coloration, detailed mastering, transparent mixing and complex film & TV productions are among the applications the plug-in feels most comfortable with.

Product Page

http://www.sonible.com/smarteq2

Review: iZotope VocalSynth 2

VocalSynth 2 Rundown:
4.5 / 5 Reviewer
Pros
- Extremely versatile processing engine
- Comes with a vast array of effects.
- Easy to use with instructions on routing built into the GUI.
Cons
- Harmony Engine doesn't snap properly to notes all of the time.
- Pitch Correction should allow for heavier use (T-Pain effect). - Needs a feature to aid when pencil drawing notes, giving audio feedback.
Summary
This plugin is a vocal effects dream. The intuitive layout and evolving GUI, make experimenting with effects a breeze. With great starting points for presets, the sky is the limit with this plugin.
Rating

We all can probably agree the vocal track is the lifeblood of a song, but what if that lifeblood just doesn’t get the body moving like it’s supposed to? Sometimes you need a little jolt to get it going. This is where VocalSynth comes in. This tool is the audio equivalent to a defibrillator, injecting life into vocal tracks with both familiar and new sounds.

This is iZotope’s second rendition of the popular Vocal shaping tool and boy, what an update. For those who do not know VocalSynth, this plugin combines all of the great facets of vocal synthesis and effects to push vocals into new territory. The VocalSynth 1 plugin was an already established powerhouse, complete with pitch correction, harmony capabilities, four vocal engines and five effects modules. Version 2 builds onto that reputation with a new vocal engine, 2 more effects modules, gate, width control, and iZotope’s new inter-plugin connectivity.

To kick things off, we look at the interface. The entire GUI has had a complete overhaul, following suit with the new versions of Ozone 8 and Neutron 2. This further solidifies iZotope’s vision of a common feel among their updated plugin line, and for good reason. VocalSynth 2 now integrates into the very same ecosystem that Ozone and Neutron now occupy. VocalSynth 2 now incorporates Tonal Balance Control, Masking Meter, and Visual Mixer. It really almost seems iZotope could be gearing up for their own DAW given this new all-inclusive environment. Either way, it does increase efficiency once some time is invested into learning how to use these new mixing tools in your DAW.

Another great addition to the interface is the new Anemone Visualization engine that prominently sits in center of the GUI. Impact of each of the vocal engines can be clearly be seen and even controlled from this window. As volumes are changed, they can be seen at a glance, with each color-coded engine increasing in size and morphing as different parameters are applied. I did find myself slightly disappointed that pan direction visuals and control were not present in the visualizer as well. Since VocalSynth allows overall level control in the visualizer, why not be able to move each engine left and right from the visualizer window?

Additionally, this visualizer’s space has been conveniently configured to serve as control for the new added advanced synthesis settings for each vocal engine. An XY pad is also available to change many settings with the exception of, again, panning. The lack of panning control immediately at your fingertips wouldn’t be as much of a problem if the controls for panning weren’t tucked away in the advanced section of each engine.

Overall the layout is masterful considering how complex of a tool this is. Never once did I find myself having to pause to think of where something is. Almost everything is displayed either in the main window or one click away. In the past, this has been a huge turn-off for me even trying to learn other plugins of this type, but a couple of hours with VocalSynth 2, and it’s already old hat.

Even though a good interface is necessary, it would all be for naught if the plugin didn’t deliver on sound. The entire brain of VocalSynth 2 has been renovated to include better CPU efficiency, overall sound quality, and internal signal flow. In past versions, users had complained that the routing would cause the main vocal to get overpowered but version 2 really has improved in that field.

Control is also easier than ever with VocalSynth now offering easier-to-use routing in your DAW. The plugin now comes compatible with over seven different flavors of DAW and even recognizes what software is being used. By default, VocalSynth opens in “Auto Mode”, where effects are modulated by the audio within the track itself. However, clicking on the Auto Mode button just next to the presets will open advanced routing options.

Once the Mode button is selected, two more options appear: MIDI Mode and Sidechain Mode. What sets VocalSynth apart from other plugins is that when either of these other modes are activated, instructions for the DAW you are using will appear in the window, giving detailed picture instructions on how to set up. This is vital given that routing plugins of this type may not be common practice for everyone.

While all processing and synthesis in Auto Mode is handled internally, MIDI and Sidechain modes utilize outside sources in many creative ways. With MIDI Mode, notes can be played on a USB controller or penciled in within the DAW. These notes trigger the Vocal Engines and allow the source track to be played like an instrument. The choice of poly or mono synth is available with an added glide option for mono operations. While this mode works great during playback, I found it a little cumbersome to use when drawing notes within the DAW. Since notes will only be triggered if audio is being played through VocalSynth, it can be tough to know if the right chords are being played. I wish the program would give an audible tone as feedback when a note is played if playback is not engaged.

With Sidechain mode, the audio from another track can be run through VocalSynth to make the sidechained instrument “talk”. With VocalSynth 2 armed on a vocal track, guitars, drums, keyboards and any other instrument can be sent though the vocal for that classic Vocoder sound. This mode disables the internal synth engine and allows the chords of the sidechained input to take over. It must be noted that the PolyVox engine is disabled in this mode as it relies solely on VocalSynth’s internal processing.

Each of the five vocal engines bring their own flavor to the table.

Biovox:The newest engine, Biovox is modeled after the human vocal tract and along with synthesis can add tonality associated with the human voice. Facets like vowels, tonality, breathiness, and formants can be applied to vocals for interesting effects.

Vocoder:Even though this section behaves like the traditional vocoder, three different modes within impact the vocoder in ways familiar to early analog versions, classic designs, and even a modern take.

Compuvox:This is your 90’s Speak n’ Spell module. Many of the modules in VocalSynth 2 came out of the need to conserve bandwidth while still producing intelligible speech in early electronics. As music was pushed to more synthetic realms, this technology made its way in due to its unique sound.

Talkbox:This tool has been infamously incorporated into many rock acts and has for Peter Frampton, defined him in popular culture. While this module doesn’t incorporate the tube to insert in the user’s mouth, the results are still similar.

Polyvox:This is the classic harmony engine whereby the key of a song can be set in Vocalsynth, and harmonies produced based on intervals like thirds, fifths, and sevenths. Formants and character can be controlled additionally to make harmonies appear either more human or otherworldly.

To improve on VocalSynth 1, each of these modules now contain an advanced section, giving far more control than the previous version. This opens up all new possibilities where each module can have its own high or low pass filtering, pan direction and synthesis presets. The filtering is especially useful to sculpt the individual frequency range of each module to fit with the others. Custom presets can additionally be created for quick access.

While the Vocal Engines provide endless fun and unique combinations, VocalSynth 2 brings over the original five effects modules and adds two new ones to the mix (Chorus and Ring Mod). Modules can now be moved in any order to alter how each effect impacts the next. Users can choose between Distortion, Various Filters, Chorus, Delay, Ring Modulators, Impulse Responses, and even a Shred effect that borrows from iZotope’s Stutter plugin.

With all of these options, the sky literally is the limit. Controls are laid out perfectly and the DAW-specific instructions take the guesswork out of how to use each mode. With the instructions right at your fingertips, confidence is gained quickly and new areas can be more easily explored.

The presets are a must at first and really help get a sense of what VocalSynth 2 can do. Presets are even divided up into the different modes as well as overall “feel”. While the ease of use and versatility can’t be beat, I did find some areas a little lacking.

Even with the correct key selected in the interface, the Polyvox engine didn’t seem like it was snapping to correct notes. This does sort of hinder the use of auto harmonies in most cases. I wish scales could be incorporated to snap certain notes based on different types. I also didn’t find myself using Pitch Correction for the same reason. While all of this can be avoided using the extremely powerful MIDI and Sidechain mode, I still wish the Auto Mode were a little more intuitive with scales and harmony.

The biggest gripe I have with VocalSynth 2 actually has nothing to do with the plugin. It’s actually a testament to how great it is. Like Ozone Advanced, I want access to each of the effects modules as plugins. I LOVE the way they sound both separate and chained together. So PLEASE, iZotope, either give us all of the effects in its own plugin or each as a separate effect. They would be infinitely useful on other tracks that do not need synthesis as well.  Although a workaround is to disable the engines and turn up each level slider, it is nice to have individual plugins like Ozone offers.

The rest of my critiques are mere improvements that mainly involve panning. I’m not sure if this is an internal routing roadblock but I’d like to be able to pan each effect differently (i.e. chorus on left side, delay on right side). If we can already pan the Vocal Engines, why not allow the effects as well? Part of the greatness of this plugin is the stereo field and how each module can interact, and I’d like to be able to gain access to that tool a little easier. The Anemone Visualizer would be the one-stop-shop if I could pan each module within it.

Overall, I’m hooked on VocalSynth 2. I went into this review a little intimidated but iZotope took extra care in ensuring the process is as easy to use as possible. With its advanced routing options, combinations of Vocal Engines and incredible effects, this plugin will most definitely end up a mainstay in your collection. Utilizing the Visual Mixer, Tonal Balance Control, and Masking Meter have become more of a regular occurrence due to the amount of iZotope plugins now adapting the technology. Now that I’ve learned how to use it, I wouldn’t want to make music without it.

Impact Soundworks Acoustic Revolutions 3

Look, we can’t all be Monte Montgomery, but sometimes we need some acoustic guitar tracked for a project. Impact Soundworks have released a Kontakt Virtual Instrument, Acoustic Revolutions 3 to solve this issue.

Impact Soundworks released today ACOUSTIC REVOLUTIONS 3, a Kontakt virtual instrument featuring an enormous collection of strummed acoustic guitar rhythms designed for modern songwriting and production. With over 14,000 recordings included, the library contains over 10 times the content of both previous collections in the series combined. Acoustic Revolutions 3 is available for the list price of $99 in both Kontakt and WAV formats.

Acoustic Revolutions 3 allows composers to easily perform acoustic guitar rhythms in any key, tempo, or scale. With the included Kontakt instrument’s intelligent chord detection, users can seamlessly blend between different phrases, loops, and endings to create an entire track in real-time. The instrument also features built-in mix tools such as double-tracking, fret noise volume, analog-modeled EQ and a selection of custom impulse responses for natural reverb.

“With this library, it’s simpler than ever to create realistic acoustic guitar backing tracks, even if you don’t play guitar yourself,” said library producer Andrew Aversa. “Just play or write the chords you want using standard MIDI and the instrument takes care of the rest. You can just as easily use it to build a song structure from scratch, or quickly add new guitar parts to an existing track!”

To accommodate a variety of songwriting workflows, Acoustic Revolutions 3 offers many ways to play the instrument. There are three separate fretting and two rhythm selection modes which the user can mix and match between. Every loop is also descriptively named and available in WAV format for use in other samplers or directly in the DAW.

Acoustic Revolutions 3 is available now as a digital download for $99, and owners of Impact Soundworks’ previous Acoustic Revolutions libraries will find a special crossgrade discount in their User Account. Audio and video demos, specifications, and more product information is available at the Impact Soundworks website:

https://impactsoundworks.com/product/acoustic-revolutions-3/

 

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